Designing AR/VR Apps: UX Activities for Teens | YouthXDesign
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Patricia Basuel
Designing AR/VR Apps: UX Activities for Teens | YouthXDesign
During an in-person design class for high schoolers, I taught kids about user experience (UX) design for extended reality (xR), which encompasses augmented reality (AR), virtual reality (VR), and mixed reality (XR). They also learned about design thinking methods, user research processes, and designing using prototyping software Figma. The kids used these resources and sample Figma files to design a game. Now you can also use them to learn how to design AR/VR apps on your own.
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Learn about design thinking, user research, interaction design, and visual design for AR/VR apps with these digital resources and Figma project files.
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